Update, this is working in Blender 2.81 (see: T68401). Use the following steps: Enter Editmode; Set the Selection type to Faces; Select all; Vertices -> Merge 

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Selection Constraints can be a super-fast way for selecting faces without having to be carful about it. Select your object, Copy this into your mel script into the mel box and hit enter it will take a moment and select random faces! s hy, got a problem which i don't know how to tackle exactly. i got geometry which got surfaces inside the visible geometry, which i need to separate.

Maya select all faces on one side

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cube) and has no "islands". MEL script to select faces on selected objects depending on which shader is assigned. This functionality is similar to using the Select Objects with Material feature in the Hypershade, but the problem is with that method it will select all the meshes in the scene with that material applied. This script does the same thing but on a per-object basis. Select the duplicate that you just separated the nose creating the UV island for the nose and then select one of the 10 faces and do the "Copy Mesh Attributes". Repeat for all 10. What this will do is allow you to easily in the UV Texture Editor select the nose UV island of all the faces and then use Convert to Contained Faces to convert the UV selection to the faces of the nose.

Open the tool by double clicking its icon (do for each affected tool individually) The Tool Settings window opens automatically, scroll down to 'Soft Selection'. Deselect 'Soft Select'. For more information about Soft Select, see Soft Select components in the Maya Help.

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This script does the same thing but on a per-object basis. Select the duplicate that you just separated the nose creating the UV island for the nose and then select one of the 10 faces and do the "Copy Mesh Attributes".
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It's a huge upgrade over the modeling tools of bloated all-in-one packages, and works hand-in-hand with industry standards like Maya, Blender 

Turn this option on and Maya will hunt down all faces where at least two edges form a concave curve (if you don’t know what concave means it stands for curved in; the opposite being convex). Concave Faces are not a big deal in Maya.


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Jan 1, 2015 In my last Maya Journal article, I finished up with Maya's user interface. Next, choose either the front or side orthographic view ports and locate One way NURBS are different from polygons is in how you adjust

All the faces between the two faces Select polygonal faces at their center. In other words, you must click the box at the center of the face to select the entire face. Whole Face. Select the entire face. You can click anywhere on the face, even any face edge, to select it.

Now under "Cleanup Options" select "Select Matching Polygons" and "Concave Faces" and hit "Apply" and it will select the affected faces only. Step 11 Now we can simply correct it by moving the vertices to make the shape a convex face. or if our model doesn't allow us to do that, we can simply break the quad into 2 triangles using the "Split Polygon Tool".

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Regarding Maharishi's position on drugs Kurlansky is correct. acceptable primary source.23 When selecting parts of the lectures to face of the ocean. av C AL · Citerat av 23 — Claudia Fonseca Alfaro, The Land of the Magical Maya: Colonial Legacies,. Urbanization, and the housing provision, thus representing one side of the unequal rela- tion.